Hello, World!

I’m Roland Marchand, a passionate programming student at Algonquin College with a love for all things code.

I have been programming for over four years, contributing to open-source projects, and working as a game programmer. Here you will find a collection of my work, blog posts on programming, and personal projects.

Explore my journey, and feel free to reach out!

Email at roland.marchand@protonmail.com for any inquiries.

C as a Scripting Language

C as a Scripting Language

I am writing my own game engine, and like most game engines, mine needs a scripting language. VMs are slower than native code, consume more memory, and require tedious binding management between the scripting language and engine. More importantly, I prefer single-language codebases because they let me use the same editor, debugger, and development workflow throughout the entire project. My engine is written in C, so how can I use C as a scripting language?

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